PS3 DTR_CastleStrangeDuck03

Published on August 21st, 2013 | by Ryan Askew

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Ducktales Remastered Review

Story - 76%
Gameplay - 82%
Presentation - 88%
Longevity - 80%

Summary: Ducktales Remastered fills you up with the Nostalgia from childhood,

82%

Good!


We all like a look back at games of old and games like Sonic, Banjo Kazooie and Mortal Kombat have had a lick of paint and then bought out of retirement to grace our presence. In Ducktales Remastered we have more than a lick of paint, the old NES title is now out on the PC and the PlayStation 3 with a September release planned for the Xbox 360 version. So does this new version do the original proud? Lets find out!

DuckTales Remastered starts with an actual story. Scrooge is chilling in his mansion when the alarm at his vault goes off. He dashes to the scene of the crime, where the Beagle Boys are causing trouble and holding Huey, Dewey, and Louie hostage. Scrooge quickly saves the kids and gives the criminals the boot, but he discovers the crooks were after a painting with a treasure map hidden inside. Scrooge immediately sets off to find the five treasures to further fill his coffers.

The core of DuckTales’ appeal comes down to one fact: bouncing on stuff is just plain fun. You can use Scrooge McDuck’s cane to pogo-jump on foes such as grumpy gorillas, monstrous mummies, and aggressive aliens as well as every rock, spiked floor, and bit of scenery encountered. It was a joy in the original 8-bit game, and it is just as fun now, although in Remastered it’s easier than ever since the controls have been simplified. Never fear you can change the controls back to what the original one was. Springing through environments, launching to new heights off of enemies and searching every nook and cranny for precious gems to fill Scrooge’s money bin hasn’t lost any of its appeal over the years.

WayForward really outdid itself with the overall look of Remastered. Characters ranging from Launchpad to Fenton look amazing, and even Scrooge’s nephews Huey, Louie, and Dewey, while mere palette swaps of one another even in the cartoon, all have personality courtesy of Remastered’s full voice acting. The voices are really nice touch and the original actor Alan Young makes his return as Scrooge’s voice and knocks it out of the park in the process. It’s an alarming emphasis on the story that begins to unravel Remastered.

Remastered feels as refreshingly unique as the original, with a complete lack of guns or projectile attacks (save the occasional rock smash, of course). Remastered is also as difficult as the original, though the playing field isn’t always level. Its design suffers from an inordinate amount of cheap collisions with enemies and obstacles alike, and even when using the new simplified pogo-attack option WayForward added to make it more accessible to new players, controls aren’t always responsive. Indeed, be prepared for some frustration as Scrooge occasionally decides not to react to a button press, even when it’s the same exact button you’ve been pressing for the whole game.

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Not every detail from the first game reappears in the updated version. The first different thing I noticed is that the timer is gone. I miss the feeling of pressure as I played the original. Sure, I can see how much time I’ve spent playing in the main menu, but there isn’t the same urgency to run through an area.

It’s an alarming emphasis on the story that begins to unravel Remastered.

Topping off the package are tons of unlockables–concept drawings, character sketches, artwork from the TV show, and more–that extend the game’s lifespan beyond the couple of hours it’ll take you to reach the ending. Whether you’re a Disney devotee, a retro enthusiast, or just a fan of well-crafted platformers, there’s plenty to enjoy. Though DuckTales Remastered might not live up to its esteemed precursor in every single regard, it surpasses it in others, and ends up incredibly fun on the whole.

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